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- //
- // Standard texture effect
- // Copyright {c} 2000 Microsoft Corporation. All rights reserved.
- //
-
- VECTOR vClr;
-
- //
- // Technique 0 - One pass
- //
-
- technique T0
- {
-
- pass P0
- {
- Lighting = TRUE;
- ColorVertex = FALSE;
- MaterialEmissive = <vClr>;
- MaterialAmbient = {0.0f, 0.0f, 0.0f, 0.0f};
- MaterialSpecular = {0.0f, 0.0f, 0.0f, 0.0f};
- MaterialDiffuse = {0.0f, 0.0f, 0.0f, 0.0f};
-
- // Stage1
- ColorOp[0] = Disable;
- AlphaOp[0] = Disable;
- }
- }